Darkest Night: Second Edition is a fully cooperative board game for up to five players. Set in a broken kingdom under a Necromancer's shadow, each player takes on the role of one of the kingdom's last defending heroes.
Searching the kingdom provides new powers and equipment to strengthen you and your party. You can also acquire additional abilities that can help you elude the Necromancer's forces, accelerate your searches for items and artifacts, and more.
As the Necromancer gains power, more and more ravenous undead infest the land, eventually invading the hallowed sanctuary of the Monastery. And if the Monastery falls, the Necromancer wins and the kingdom is swallowed in darkness!
Order by Date: January 31, 2018 Release Date: March 2018
ULP86715 Character Folio: Dungeons & Dragons: Drizzt
Keep your information secure between gaming sessions with our specially designed D&D Character Folios. Whether you roll up a rogue or a druid, your character deserves to be protected from the dangers of our world. Featuring two 18-pocket pages with a side-loading card design, you can keep up to 36 standard sized spell cards safe. 10 1-pocket pages hold character sheets or notes.
ULP86716 Character Folio: Dungeons & Dragons: Papazotl's Tomb
ULP86717 Character Folio: Dungeons & Dragons: Tomb of Annihilation
InEvolution: The Beginning, you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way.
Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line, but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept, but it is highly strategic as a two-player game.
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder’s core worlds and civilizations, and the perfect place to launch any adventure.
Inside, you’ll find: In-depth gazetteers of the system’s 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. New playable alien races, from undead Eoxians to Castrovellian plant-people. New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. A codex of themed NPC stat blocks to help Game Masters create vivid encounters. New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
PZO90128 Pathfinder Adventure Path: Songbird, Scion, Saboteur (War for the Crown 2 of 6)
As newly-appointed agents in Taldor’s escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family’s land from squatters—the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed’s authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman’s blade?
"Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Some say that money makes the world go ‘round, and it’s Golarion’s merchants who make this a reality. This player-focused volume examines commerce in the setting through the lens of important trade hubs such as Absalom, Goka, and Katapesh, where smart shoppers can secure myriad fine wares (presented here for players to purchase for their heroes). Want a piece of the profits? You’ll also find information about the most successful trading companies that have developed specialized tools and techniques to make the biggest profits and outwit their competitors. Whether you’re aiming to secure up a rare item, hire on with these organizations, or make your own fortune, Pathfinder Player Companion: Merchant’s Manifest is your key to success.
Outpost: Amazon is a fully cooperative, card-based survival game designed by Jon Gilmour co-designer of Dead of Winter, and Daryl Andrews, co-designer of Sagrada, that plays with a single deck. Using an inventive dual-facing system, a single card in Outpost can be anything from life-saving supplies to cryptid creatures and deadly disasters. Adding new creature capture gameplay, Outpost: Amazon challenges players to risk trying to cage the deadly threats they face in order to reap the rewards of global recognition! Can you conquer the Amazon, capture the cryptids, and earn your claim to fame?
Evil stirs in the catacombs at the center of dense woods not far from your village. Do you have the courage to venture into the depths and combat the creatures that lurk within?
Built long ago and all but forgotten, the lair has lain silent for generations. A noxious reek now wafts from the entrance, and unsettling noises echo up out of the darkness, signaling that something terrible is about to awaken.
Play heroes from nine different character classes, each with unique abilities to help vanquish your foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes to choose from.
In Wakening Lair, players take turns exploring rooms in the Wakening Lair, defeating monsters, and gathering weapons and magic items before the Monstrous Terror awakens. When it does, you’ll need all your heroic might to keep it from escaping the lair and sweeping the land!
Castell is the vibrant Catalonian tradition of building human towers. Huge teams of people from all over Catalonia gather at festivals to celebrate Catalonian culture and compete to build the highest and most difficult human towers.
Castell is a strategy game where players guide Castell teams through a year of festivals. Visit Catalonian cities, expand your team of Castellers, learn tower-building skills, and show off your tower-building prowess at local performances and festival competitions.
Harness your strength, balance, courage, and common sense to take your team to victory!
Order by Date: February 15, 2018 Release Date: March 2018
PEL13A13 13th Age: Fire & Faith (13th Age Suppliment)
Fire & Faith: Battle Scenes for Four Icons is the final volume in the Battle Scenes Series.
The Battle Scenes books are independent collections of icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain.
Chase the Diabolist’s Circus of Hell cross the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Ride with the Crusader to assault a hellhole! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry! Fire & Faith: Battle Scenes for Four Icons has 36 challenging and memorable icon-themed battles against enemies connected to the Crusader, Priestess, Great Gold Wyrm, and Diabolist. Drop these fights into your game at every tier of play, from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers.
Fire & Faith gives you: New NPCs and monsters whose icon connections make them meaningful opponents for your PCs Traps and terrain to provide deadly hazards and opportunities for clever tactics, Adventure hooks that offer a variety of entry points for each set of battles torylines that link each battle to the ones that come after, taking the PCs from one full heal-up to the next – with room to expand on these stories to fill multiple sessions of gameplay.
With Fire & Faith, your players will find themselves on an unforgettable journey to adventure. The enemy awaits. Are your heroes ready?
PEL13A13M 13th Age: Fire & Faith Map Folio (13th Age Suppliment)
Bring your battles to life! The Fire & Faith Map Folio brings you 36 maps from Fire & Faith: Battle Scenes for Four
Icons, in glorious full color by expert cartographers! This folio includes: Player-facing maps for exciting battles in a hellhole, a diabolic circus, a dragon’s dreamscape, and more GM-only versions of each map with the encounter title, Fire & Faith page references, monster positions, and hidden terrain features A full index so you can easily cross-reference the maps with scenes in Fire & Faith
Why run a toe-to-toe when you can make the PCs avoid swinging acrobatic assassins, face ogre monks in a dojo, or jump from boulder to boulder on a cloud island? Get the Fire & Faith Map Folio—and make your players, sadder, wiser, but way more awesome.